Similar to the story lines in video games or to the books of Homer or from the Bible - the Hero must defeat sub-bosses before he meets the penultimate boss.
The only tough people are those who've overcome tough situations - I've yet to meet a tough person who was raised being pampered.
One problem is that as ones abilities improve, so does his level of competition.
Just when he gains newer and better abilities and weapons and he overcomes one seemingly impossible task or opponent, he is then thrust into a new arena with even fiercer opponents.
Many times, the choices and sacrifices one makes early in the game will be either a blessing or a curse.
Shortcuts taken will limit ones level of preparedness and hinder ones ability to advance further in the game.
Time and effort spent honing ones skills early in the game (even though there is no readily apparent reason as to 'why' this may be of benefit) often comes to ones rescue when all hope is lost.
(How many times have you been saved by knowing, doing or having access to something you forgot that you even knew about?)
The ultimate boss or adversary is often oneself, or ones ego.
Who has sought to do good only to be destroyed by his own greed, desires or vanity?
Who can put aside his ego and do what needs to be done in order to accomplish his ultimate goal?
Who can leave his life's work (and the rewards thereof) to the betterment of others?
Who can gain all only to give it all away?
(The man who can do all this is the only one who actually ever wins the game.)
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