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Electronic Arts is developing "The Godfather II," video game, a sequel to its 2006 game based on the Paramount feature film, for release February 2009.
The first "Godfather" game saw worldwide sales of more than 4 million units, with industry tracker NPD, reporting a grosss of $62 million in the US.
The follow-up will follow elements of "The Godfather Part II" film plot, set in the late 1950's.
As in the first game, players control a new member of the Corleone crime family who is 'rising through the ranks'.
"The flashbacks that are so great as a film experience don't really work for a game," said Nick Earl, senior VP-general manager for EA Games.
"We've created our own story that weaves in and out with the film and hits its major touchpoints."
Most of the film's stars, except Al Pacino, are providing likeness rights to EA.
In addition, Robert Duvall, whose 'Tom Hagen' plays a prominent role in the game as an adviser, is recording original voiceovers.
Director Francis Ford Coppola, who publicly criticized the first game, is again not involved.
Paramount's long-term deal with EA allows the publisher to continue making more games if the sequel performs better than the original.
"So many movie-based games are just one-offs, so to create a franchise, especially off a property from the 1970s, is pretty phenomenal," said Paramount senior veep, interactive/mobile Sandi Isaacs.
"Godfather" is one of several games based on movies from the 1970s and early '80s, including "Jaws" and "Scarface," but is the only one to get a sequel.
Warner Bros. has had a videogame based on "Dirty Harry" in the works for several years.
Like the first "Godfather" game, "Godfather II" will take place in three different cities: New York, Miami and Havana.
EA is developing "Godfather II" at its Redwood Shores studio for PC, PlayStation 3 and Xbox 360...
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