Director James "Terminator" Cameron's "Avatar" video game, to be released 2 weeks prior to the film's debut December 18, is the latest in a serious of international accomplishments for Ubisoft Montreal, the Canadian connection for the France-based games publisher.
Instead of the standard procedure of releasing a film, then gauging audience interest for an ancillary video game, Cameron initiated the "Avatar" game three years ago, looking to both introduce and compliment his upcoming motion-capture/live-action, 3D feature.
The game diverges from the film's story line, with players able to explore parallel narratives, either portraying a member of the blue-skinned 'Na'vi' warriors, or a human soldier for the 'Resources Development Administration', strip-mining on the planet 'Pandora'.
"Games derived from movies, historically, some of them have kind of sucked," said Cameron.
"And I didn't want 'Avatar', I didn't want anything associated with 'Avatar', to suck. So I proposed to Ubisoft this theory that the game should not be a slave to the movie..."
Instead of the standard procedure of releasing a film, then gauging audience interest for an ancillary video game, Cameron initiated the "Avatar" game three years ago, looking to both introduce and compliment his upcoming motion-capture/live-action, 3D feature.
The game diverges from the film's story line, with players able to explore parallel narratives, either portraying a member of the blue-skinned 'Na'vi' warriors, or a human soldier for the 'Resources Development Administration', strip-mining on the planet 'Pandora'.
"Games derived from movies, historically, some of them have kind of sucked," said Cameron.
"And I didn't want 'Avatar', I didn't want anything associated with 'Avatar', to suck. So I proposed to Ubisoft this theory that the game should not be a slave to the movie..."
Click the images to enlarge and Sneak Peek "Avatar: The Game"...
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