Created by Jordan Mechner in 1989 for the Apple II, a unique rotoscoping process was devised at the time to ensure movements looked authentic for the game's sword-fighting combat play.
After its original release, "Prince of Persia" was ported to a wide range of platforms, including Amiga, Apple Macintosh, DOS, NES, Game Boy, Game Gear, SNES, Sharp X68000, Atari ST, Sam Coupe and Sega Mega Drive/Genesis.
In the games, the 'Prince' is an orphan living of the streets of Persia, until he scales the palace walls for a sneak peek at the 'Princess', whose beauty is compared to a "moonrise in the heavens".
When the 'Sultan of Persia' is called away to war, evil 'Vizier Jaffar', seizes the throne and has the Prince imprisoned. The Princess is also imprisoned and is given an hour to either marry Jaffar or die, with the Prince given 60 minutes in real time to set the Princess free.